OAK

디지털 시대의 미디어 아트와 미술교육으로의 활용

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Alternative Title
Media art of digital age and Application in the fine arts education
Abstract
The conversion with digital world which puts a base in the abstract sign changed the aspect of art from analog which puts a base in the material it will be able to confirm by the five senses. The multimedia integration of voice, letter, movie and the picture came to be possible with appearance of the computer, art embodiment from the digital world which is expressed as the union of 1 and 0 could express of voice, letter, movie and the picture by one means, the combination also came to be easy. All things to be included with appearance of the computer. The fine arts work from the analog system is the one sided object which touches or keeps a smell or it sees with the eye, but the both direction being understood method from the Internet system liberated from relationship of the one side. the feature that the spectator participation has become maximum and democratized is digital art.
It presented a contents and the method about the plan for the necessity and an objective presentation and a media art education of the research regarding the application in the media art which is the fine arts of digital age and the fine arts education from introduction of the thesis.
From main subject the definition and the quality of a digital art of digital age, concept and style, video art and computer art of media art, was and to sprout the lac mote pu art and virtual reality, new media art, a web art it described, it researched the education application plan of media art and the plan for a media art education, quality and consideration point of the fine arts and ICT application education and art class research plan which applies a media art. from conclusion it discussed the compatibility of education application of media art with plan of information home study reinforcement from 7th education curriculum.
The research which it sees the possibility of having a knowledge and the experience it will be able to dispose time more spontaneously in application of the media in order to be, today and the education which is necessary to the future person presents the actual plan of the study which at public opinion one applies a media art in study.
Author(s)
임윤경
Issued Date
2007
Awarded Date
2007-08
Type
Dissertation
URI
https://repository.sungshin.ac.kr/handle/2025.oak/3091
http://210.125.93.15/jsp/common/DcLoOrgPer.jsp?sItemId=000000004937
Alternative Author(s)
Im, Yun-Kyung
Affiliation
성신여자대학교 교육대학원
Department
교육대학원 미술교육
Advisor
김정희
Table Of Contents
Ⅰ. 서론 = 1
1. 연구의 필요성 및 목적 = 1
2. 연구 내용 및 방법 = 3
Ⅱ. 본론 = 4
1. 디지털시대의 미술 = 4
2. 미디어 아트 = 6
1) 미디어 아트의 개념 = 7
2) 미디어 아트의 장르 = 9
(1) 비디오 아트 = 9
(2) 컴퓨터 아트 = 12
(3) 인터랙티브 아트 = 15
(4) 가상현실 = 18
(5) 뉴미디어 아트 = 20
(6) 웹아트 = 26
3. 미디어 아트의 교육적 활용 방안 = 32
1) 미디어 아트 교육을 위한 방안 = 32
2) ICT 활용 교육 = 34
3) 미술과에서의 ICT 활용 교육의 필요성 = 35
4) 미술과 ICT 활용교육 수업모형과 지도 시 유의사항 = 36
(1) 미술과 ICT 활용교육과 수업모형 = 36
(2) 지도 시 유의사항 = 40
5) 미디어 아트를 활용한 미술수업 연구방안 = 42
(1) 미디어 아트를 활용한 미술수업의 실제 = 42
(2) 웹 활용의 의의 = 44
6) 미디어 아트를 활용한 교수-학습과정안 = 47
(1)학습지도안 = 47
(2)본시 학습지도안- 명화를 활용한 패러디 제작 = 52
(3)평가 = 63
(4)기타사항 (참고자료) = 65
Ⅲ. 결론 = 71
참고문헌 = 73
ABSTRACT = 75
Degree
Master
Publisher
성신여자대학교 교육대학원
Appears in Collections:
교육대학원 > 학위논문
공개 및 라이선스
  • 공개 구분공개
  • 엠바고2007-11-12
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